Game4Loc: A UAV Geo-Localization Benchmark from Game Data
Yuxiang Ji, Boyong He, Zhuoyue Tan, Liaoni Wu
TL;DR
This work tackles UAV geo-localization in GPS-denied environments by introducing GTA-UAV, a large-scale game-based benchmark that enables partial cross-view matching between drone-view and satellite-view data across multiple altitudes and attitudes. It introduces weighted-InfoNCE with IOU-derived weights and a mutually exclusive sampling strategy to train models capable of aligning partially overlapping drone and satellite views, extending retrieval to distance-based localization. Experiments show that the proposed method achieves state-of-the-art performance on GTA-UAV and transfers effectively to real UAV data (UAV-VisLoc), with improved zero-shot and fine-tuned results and notable reductions in localization error. Overall, the dataset and partial-matching training paradigm bridge the gap between synthetic-contiguous-area scenarios and practical UAV geo-localization tasks, enabling more robust GPS-denied operation.
Abstract
The vision-based geo-localization technology for UAV, serving as a secondary source of GPS information in addition to the global navigation satellite systems (GNSS), can still operate independently in the GPS-denied environment. Recent deep learning based methods attribute this as the task of image matching and retrieval. By retrieving drone-view images in geo-tagged satellite image database, approximate localization information can be obtained. However, due to high costs and privacy concerns, it is usually difficult to obtain large quantities of drone-view images from a continuous area. Existing drone-view datasets are mostly composed of small-scale aerial photography with a strong assumption that there exists a perfect one-to-one aligned reference image for any query, leaving a significant gap from the practical localization scenario. In this work, we construct a large-range contiguous area UAV geo-localization dataset named GTA-UAV, featuring multiple flight altitudes, attitudes, scenes, and targets using modern computer games. Based on this dataset, we introduce a more practical UAV geo-localization task including partial matches of cross-view paired data, and expand the image-level retrieval to the actual localization in terms of distance (meters). For the construction of drone-view and satellite-view pairs, we adopt a weight-based contrastive learning approach, which allows for effective learning while avoiding additional post-processing matching steps. Experiments demonstrate the effectiveness of our data and training method for UAV geo-localization, as well as the generalization capabilities to real-world scenarios.
