TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans
Aggelina Chatziagapi, Bindita Chaudhuri, Amit Kumar, Rakesh Ranjan, Dimitris Samaras, Nikolaos Sarafianos
TL;DR
TalkinNeRF presents a holistic 4D dynamic NeRF for full-body talking humans learned from monocular frontal videos. By conditioning body, hands, and face modules on per-frame pose and expression parameters and introducing a learnable hand deformation field, it achieves high-fidelity animation across multiple identities and unseen poses. The approach leverages a multi-identity code to enable joint training across subjects, dramatically speeding up training and improving robustness, while adapting to new identities from short videos. This yields state-of-the-art results in facial expressions, hand articulation, and lip-sync for full-body talking humans, with practical implications for AR/VR, virtual communication, and media production.
Abstract
We introduce a novel framework that learns a dynamic neural radiance field (NeRF) for full-body talking humans from monocular videos. Prior work represents only the body pose or the face. However, humans communicate with their full body, combining body pose, hand gestures, as well as facial expressions. In this work, we propose TalkinNeRF, a unified NeRF-based network that represents the holistic 4D human motion. Given a monocular video of a subject, we learn corresponding modules for the body, face, and hands, that are combined together to generate the final result. To capture complex finger articulation, we learn an additional deformation field for the hands. Our multi-identity representation enables simultaneous training for multiple subjects, as well as robust animation under completely unseen poses. It can also generalize to novel identities, given only a short video as input. We demonstrate state-of-the-art performance for animating full-body talking humans, with fine-grained hand articulation and facial expressions.
