GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual Localization
Gennady Sidorov, Malik Mohrat, Denis Gridusov, Ruslan Rakhimov, Sergey Kolyubin
TL;DR
GSplatLoc addresses localization efficiency and accuracy by fusing a structure-based coarse pose with descriptor-embedded 3D Gaussian Splatting and a rendering-based refinement. It builds a scene representation via feature distillation, derives a coarse 2D-3D pose with PnP+RANSAC, and refines it through test-time photometric warping. Across indoor and outdoor benchmarks, it achieves state-of-the-art results among neural render pose methods indoors and surpasses SCR-based ACE outdoors, using only RGB input and offering fast runtimes. The work demonstrates the effectiveness of combining structure-based matching with differentiable rendering for robust, real-time localization in dynamic environments.
Abstract
Although various visual localization approaches exist, such as scene coordinate regression and camera pose regression, these methods often struggle with optimization complexity or limited accuracy. To address these challenges, we explore the use of novel view synthesis techniques, particularly 3D Gaussian Splatting (3DGS), which enables the compact encoding of both 3D geometry and scene appearance. We propose a two-stage procedure that integrates dense and robust keypoint descriptors from the lightweight XFeat feature extractor into 3DGS, enhancing performance in both indoor and outdoor environments. The coarse pose estimates are directly obtained via 2D-3D correspondences between the 3DGS representation and query image descriptors. In the second stage, the initial pose estimate is refined by minimizing the rendering-based photometric warp loss. Benchmarking on widely used indoor and outdoor datasets demonstrates improvements over recent neural rendering-based localization methods, such as NeRFMatch and PNeRFLoc.
