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Using Virtual Reality as a Simulation Tool for Augmented Reality Virtual Windows: Effects on Cognitive Workload and Task Performance

Tianyu Liu, Weiping He, Mark Billinghurst

TL;DR

This study found that using AR centered on virtual monitor can be effectively simulated using VR, and showed that frequent visual checks on the keyboard resulted in decreased task performance and increased cognitive workload.

Abstract

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR applications for certain real environments. One way to address this issue is to use Virtual Reality (VR) to simulate an AR system, enabling the design of controlled experiments and conducting usability evaluations. However, the effectiveness of using VR to simulate AR has not been well studied. In this paper, we report on a user study (N=20) conducted to investigate the impact of using an VR simulation of AR on participants' task performance and cognitive workload (CWL). Participants performed several office tasks in an AR scene with virtual monitors and then again in the VR-simulated AR scene. While using the interfaces CWL was measured with Electroencephalography (EEG) data and a subjective questionnaire. Results showed that frequent visual checks on the keyboard resulted in decreased task performance and increased cognitive workload. This study found that using AR centered on virtual monitor can be effectively simulated using VR. However, there is more research that can be done, so we also report on the study limitations and directions for future work.

Using Virtual Reality as a Simulation Tool for Augmented Reality Virtual Windows: Effects on Cognitive Workload and Task Performance

TL;DR

This study found that using AR centered on virtual monitor can be effectively simulated using VR, and showed that frequent visual checks on the keyboard resulted in decreased task performance and increased cognitive workload.

Abstract

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR applications for certain real environments. One way to address this issue is to use Virtual Reality (VR) to simulate an AR system, enabling the design of controlled experiments and conducting usability evaluations. However, the effectiveness of using VR to simulate AR has not been well studied. In this paper, we report on a user study (N=20) conducted to investigate the impact of using an VR simulation of AR on participants' task performance and cognitive workload (CWL). Participants performed several office tasks in an AR scene with virtual monitors and then again in the VR-simulated AR scene. While using the interfaces CWL was measured with Electroencephalography (EEG) data and a subjective questionnaire. Results showed that frequent visual checks on the keyboard resulted in decreased task performance and increased cognitive workload. This study found that using AR centered on virtual monitor can be effectively simulated using VR. However, there is more research that can be done, so we also report on the study limitations and directions for future work.
Paper Structure (24 sections, 8 figures, 6 tables)

This paper contains 24 sections, 8 figures, 6 tables.

Figures (8)

  • Figure 1: Using VR to simulate AR. (a) Participants wearing AR HMD in the real world outdoors (b) Participants use VR indoors to immerse themselves in a simulated world.
  • Figure 2: AR and VRSS conditions. (a) Participant using AR HMD. (b) Participant’ s perspective under AR conditions. (c) Participant using VRSS. (d) Participant’ s perspective under VRSS conditions.
  • Figure 3: Overview of hardware. (a) Hardware setup when using AR HMD. (b) Hardware setup when using VRSS.
  • Figure 4: Interfaces for the tasks. (a) Correct typing will be marked in green, and incorrect typing will be marked in red. (b) The variable will be displayed on the right and used to calculate the expression on the left. (c) A correct connection will turn blue, and an unfinished connection will remain orange. (d) Graphic features include lines, circles, holes, etc.
  • Figure 5: The procedure of the user study.
  • ...and 3 more figures