BurstM: Deep Burst Multi-scale SR using Fourier Space with Optical Flow
EungGu Kang, Byeonghun Lee, Sunghoon Im, Kyong Hwan Jin
TL;DR
BurstM tackles misalignment and limited high-frequency recovery in multi-frame SR by combining optical-flow-based frame alignment with Fourier-space warping and continuous Fourier coefficient prediction. The approach uses an Learnable Neural Warping module to generate Fourier-aware features, a Blender+MLP reconstruction path, and an INR-inspired multi-scale SR capability that supports scales $\ imes2, \ imes3, \ imes4$ in a single unimodel. Experimental results on SyntheticBurst and BurstSR show state-of-the-art PSNR/SSIM, reduced boundary artifacts, and faster inference compared with DCN-based methods, validating both accuracy and efficiency. The work highlights the practical impact of integrating optical flow, Fourier feature representations, and implicit neural representations for flexible, high-quality MFSR.
Abstract
Multi frame super-resolution(MFSR) achieves higher performance than single image super-resolution (SISR), because MFSR leverages abundant information from multiple frames. Recent MFSR approaches adapt the deformable convolution network (DCN) to align the frames. However, the existing MFSR suffers from misalignments between the reference and source frames due to the limitations of DCN, such as small receptive fields and the predefined number of kernels. From these problems, existing MFSR approaches struggle to represent high-frequency information. To this end, we propose Deep Burst Multi-scale SR using Fourier Space with Optical Flow (BurstM). The proposed method estimates the optical flow offset for accurate alignment and predicts the continuous Fourier coefficient of each frame for representing high-frequency textures. In addition, we have enhanced the network flexibility by supporting various super-resolution (SR) scale factors with the unimodel. We demonstrate that our method has the highest performance and flexibility than the existing MFSR methods. Our source code is available at https://github.com/Egkang-Luis/burstm
