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Immersed in my Ideas: Using Virtual Reality and Multimodal Interactions to Visualize Users' Ideas and Thoughts

Yunhao Xing, Jerrick Ban, Timothy D. Hubbard, Michael Villano, Diego Gomez-Zara

TL;DR

VIVRA (Voice Interactive Virtual Reality Annotation), a VR application combining multimodal interaction with large language models (LLMs) to transform users' ideas into interactive 3D visualizations to create powerful ideation and reflection tools is introduced.

Abstract

This paper introduces VIVRA (Voice Interactive Virtual Reality Annotation), a VR application combining multimodal interaction with large language models (LLMs) to transform users' ideas into interactive 3D visualizations. VIVRA converts verbalized thoughts into "idea balloons" that summarize and expand on detected topics by an LLM. VIVRA allows users to verbalize their thoughts in real time or record their ideas to display the topics later. We evaluated the effectiveness of VIVRA in an exploratory study with 29 participants and a user study with 10 participants. Our results show that VIVRA enhanced users' ability to reflect on and develop ideas, achieving high levels of satisfaction, usability, and engagement. Participants valued VIVRA as a reflective tool for exploring personal thoughts and ideas. We discuss the potential advantages and uses of this application, highlighting the potential of combining immersive technologies with LLMs to create powerful ideation and reflection tools.

Immersed in my Ideas: Using Virtual Reality and Multimodal Interactions to Visualize Users' Ideas and Thoughts

TL;DR

VIVRA (Voice Interactive Virtual Reality Annotation), a VR application combining multimodal interaction with large language models (LLMs) to transform users' ideas into interactive 3D visualizations to create powerful ideation and reflection tools is introduced.

Abstract

This paper introduces VIVRA (Voice Interactive Virtual Reality Annotation), a VR application combining multimodal interaction with large language models (LLMs) to transform users' ideas into interactive 3D visualizations. VIVRA converts verbalized thoughts into "idea balloons" that summarize and expand on detected topics by an LLM. VIVRA allows users to verbalize their thoughts in real time or record their ideas to display the topics later. We evaluated the effectiveness of VIVRA in an exploratory study with 29 participants and a user study with 10 participants. Our results show that VIVRA enhanced users' ability to reflect on and develop ideas, achieving high levels of satisfaction, usability, and engagement. Participants valued VIVRA as a reflective tool for exploring personal thoughts and ideas. We discuss the potential advantages and uses of this application, highlighting the potential of combining immersive technologies with LLMs to create powerful ideation and reflection tools.
Paper Structure (44 sections, 5 figures, 1 table, 1 algorithm)

This paper contains 44 sections, 5 figures, 1 table, 1 algorithm.

Figures (5)

  • Figure 1: The workflow of VIVRA
  • Figure 2: The one-click organization function using gaze: (a) before organization, (b) after organization.
  • Figure 3: The functions and animation of the interactive balloon. (a) The functions of the interactive balloon. (b) The animation after a user clicks the Start balloon. The balloon will float to the corner and turn into a timer. (c) The animation of creating a balloon. A portal animation will emerge from the ground, and the balloon will ascend from the portal to the middle of the room.
  • Figure 4: The three conditions of our evaluation: (a) Transcript, (b) Word Cloud, (c) VIVRA.
  • Figure 5: The post-treatment questionnaire results