Robust and Flexible Omnidirectional Depth Estimation with Multiple 360-degree Cameras
Ming Li, Xuejiao Hu, Xueqian Jin, Jinghao Cao, Sidan Du, Yang Li
TL;DR
This work tackles robust omnidirectional depth estimation across diverse 360° camera rigs under lens soiling and layout variations. It introduces Generalized Epipolar Equirectangular (GEER) projection and two geometry-constrained pipelines: a two-stage Pairwise Stereo MODE ($PSMODE$) and a one-stage Spherical Sweeping MODE ($SSMODE$), supported by a spherical feature extraction module. A new synthetic outdoor dataset, Deep360, with soiled panorama variants is presented to train and evaluate 360° depth estimation under realistic conditions. Empirical results show state-of-the-art depth predictions with strong robustness to soiling, along with demonstrated flexibility to different camera configurations and numbers, highlighting practical impact for autonomous driving and robotics.
Abstract
Omnidirectional depth estimation has received much attention from researchers in recent years. However, challenges arise due to camera soiling and variations in camera layouts, affecting the robustness and flexibility of the algorithm. In this paper, we use the geometric constraints and redundant information of multiple 360-degree cameras to achieve robust and flexible multi-view omnidirectional depth estimation. We implement two algorithms, in which the two-stage algorithm obtains initial depth maps by pairwise stereo matching of multiple cameras and fuses the multiple depth maps to achieve the final depth estimation; the one-stage algorithm adopts spherical sweeping based on hypothetical depths to construct a uniform spherical matching cost of the multi-camera images and obtain the depth. Additionally, a generalized epipolar equirectangular projection is introduced to simplify the spherical epipolar constraints. To overcome panorama distortion, a spherical feature extractor is implemented. Furthermore, a synthetic 360-degree dataset consisting of 12K road scene panoramas and 3K ground truth depth maps is presented to train and evaluate 360-degree depth estimation algorithms. Our dataset takes soiled camera lenses and glare into consideration, which is more consistent with the real-world environment. Experiments show that our two algorithms achieve state-of-the-art performance, accurately predicting depth maps even when provided with soiled panorama inputs. The flexibility of the algorithms is experimentally validated in terms of camera layouts and numbers.
