ScissorBot: Learning Generalizable Scissor Skill for Paper Cutting via Simulation, Imitation, and Sim2Real
Jiangran Lyu, Yuxing Chen, Tao Du, Feng Zhu, Huiquan Liu, Yizhou Wang, He Wang
TL;DR
This work tackles generalizable paper cutting with scissors by integrating a dedicated paper-cutting simulator, imitation learning with action primitives, and sim2real transfer. It introduces PaperCutting-Sim to model interactive fracture and enables large-scale demonstrations via a privileged Oracle policy, which are distilled into a vision-based policy that operates on multi-frame point clouds. Deviation correction and visual artifact mimicry bridge the sim-to-real gap, enabling deployment on a Realman robot with a single hand to achieve near-human performance on Easy tasks and strong results on Middle and Hard patterns, across multiple materials. The approach advances contact-rich deformable manipulation and demonstrates substantial improvements over baselines, with practical implications for automated, precise paper cutting and related fine-manipulation tasks.
Abstract
This paper tackles the challenging robotic task of generalizable paper cutting using scissors. In this task, scissors attached to a robot arm are driven to accurately cut curves drawn on the paper, which is hung with the top edge fixed. Due to the frequent paper-scissor contact and consequent fracture, the paper features continual deformation and changing topology, which is diffult for accurate modeling. To ensure effective execution, we customize an action primitive sequence for imitation learning to constrain its action space, thus alleviating potential compounding errors. Finally, by integrating sim-to-real techniques to bridge the gap between simulation and reality, our policy can be effectively deployed on the real robot. Experimental results demonstrate that our method surpasses all baselines in both simulation and real-world benchmarks and achieves performance comparable to human operation with a single hand under the same conditions.
