SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending
Nels Numan, Shwetha Rajaram, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, Andrew D. Wilson
TL;DR
SpaceBlender addresses the challenge of grounding VR telepresence environments in users' real contexts by blending multiple input spaces into a cohesive 3D space. The method combines Stage 1 2D-to-3D submeshes, floor alignment, circle-based submesh layout, and a geometric prior; Stage 2 performs diffusion-based space completion guided by geometric priors and contextual prompts from VLMs and LLMs, with an expanded inpainting context (512×1280) and a trained ControlNet-Layout. A preliminary within-subjects study with 20 participants shows SpaceBlender improves self-location familiarity and navigability compared to Text2Room, though both generative environments exhibit texture/geometry artifacts and require higher realism for broader adoption. The work provides a pipeline, a preliminary evaluation, and directions for improving realism, alignment with real-world spaces, and enabling explicit collaborative interactions in blended VR spaces.
Abstract
There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from incorporating the user's physical context. To generate environments that support VR telepresence, we introduce SpaceBlender, a novel pipeline that utilizes generative AI techniques to blend users' physical surroundings into unified virtual spaces. This pipeline transforms user-provided 2D images into context-rich 3D environments through an iterative process consisting of depth estimation, mesh alignment, and diffusion-based space completion guided by geometric priors and adaptive text prompts. In a preliminary within-subjects study, where 20 participants performed a collaborative VR affinity diagramming task in pairs, we compared SpaceBlender with a generic virtual environment and a state-of-the-art scene generation framework, evaluating its ability to create virtual spaces suitable for collaboration. Participants appreciated the enhanced familiarity and context provided by SpaceBlender but also noted complexities in the generative environments that could detract from task focus. Drawing on participant feedback, we propose directions for improving the pipeline and discuss the value and design of blended spaces for different scenarios.
