Sketching With Your Voice: "Non-Phonorealistic" Rendering of Sounds via Vocal Imitation
Matthew Caren, Kartik Chandra, Joshua B. Tenenbaum, Jonathan Ragan-Kelley, Karima Ma
TL;DR
This work addresses the challenge of conveying auditory textures through vocal imitation by treating vocalization as a non-phonorealistic depiction. It introduces a principled, first-principles framework that combines a controllable source-filter vocal tract model with perceptual feature matching, and then couples this with rational speech acts (RSA) to enable communicative, listener-aware imitation. By adding cost-utility optimization, the full model closely tracks human imitation behavior (r^2 ≈ 0.81 with human data) and outperforms baselines in both human-rating and retrieval tasks, while remaining adaptable to constraints such as whispered speech. The approach offers a scalable, interpretable pathway toward non-phonorealistic sound rendering and intuitive sketch-based interfaces for sound design, with broad implications for graphics, cognitive science, and audio search.
Abstract
We present a method for automatically producing human-like vocal imitations of sounds: the equivalent of "sketching," but for auditory rather than visual representation. Starting with a simulated model of the human vocal tract, we first try generating vocal imitations by tuning the model's control parameters to make the synthesized vocalization match the target sound in terms of perceptually-salient auditory features. Then, to better match human intuitions, we apply a cognitive theory of communication to take into account how human speakers reason strategically about their listeners. Finally, we show through several experiments and user studies that when we add this type of communicative reasoning to our method, it aligns with human intuitions better than matching auditory features alone does. This observation has broad implications for the study of depiction in computer graphics.
