3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion
Zhaoxi Chen, Jiaxiang Tang, Yuhao Dong, Ziang Cao, Fangzhou Hong, Yushi Lan, Tengfei Wang, Haozhe Xie, Tong Wu, Shunsuke Saito, Liang Pan, Dahua Lin, Ziwei Liu
TL;DR
This work introduces PrimX, a primitive-based 3D representation encoded as an efficient N×D tensor that jointly models shape, texture, and material on a textured mesh. Built on PrimX, the authors develop Latent Primitive Diffusion, a Transformer-based diffusion model operating on latent per-primitive tokens, augmented by a 3D VAE for local patch compression to enable scalable, high-resolution 3D generation. The approach supports text-to-3D and image-to-3D generation with high-fidelity geometry and physically based rendering (PBR) materials, and includes robust mesh-to-PrimX fitting and PrimX-to-mesh extraction pipelines for practical GLB outputs. Empirical results show PrimX outperforms baselines in geometry quality, renderable textures, and material realism, while scaling effectively with model size and primitive counts, and enabling inpainting/interpolation capabilities.
Abstract
The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative models, existing methods still face challenges with optimization speed, geometric fidelity, and the lack of assets for physically based rendering (PBR). In this paper, we introduce 3DTopia-XL, a scalable native 3D generative model designed to overcome these limitations. 3DTopia-XL leverages a novel primitive-based 3D representation, PrimX, which encodes detailed shape, albedo, and material field into a compact tensorial format, facilitating the modeling of high-resolution geometry with PBR assets. On top of the novel representation, we propose a generative framework based on Diffusion Transformer (DiT), which comprises 1) Primitive Patch Compression, 2) and Latent Primitive Diffusion. 3DTopia-XL learns to generate high-quality 3D assets from textual or visual inputs. We conduct extensive qualitative and quantitative experiments to demonstrate that 3DTopia-XL significantly outperforms existing methods in generating high-quality 3D assets with fine-grained textures and materials, efficiently bridging the quality gap between generative models and real-world applications.
