P2 Explore: Efficient Exploration in Unknown Cluttered Environment with Floor Plan Prediction
Kun Song, Gaoming Chen, Masayoshi Tomizuka, Wei Zhan, Zhenhua Xiong, Mingyu Ding
TL;DR
This work tackles efficient exploration in unknown cluttered indoor environments by leveraging floor-plan prediction. It introduces FPUNet, a UNet++-based predictor with anisotropic convolutions to forecast floor-plan occupancy from local noisy maps, followed by room segmentation and a room-topology graph to guide exploration. A soft, topology-aware exploration strategy combines predicted information with real-time observations by optimizing a visiting order via a linear-programming formulation and a Lin-Kernighan heuristic, expressed as $C(f_i)=\exp(\lambda u_j) C_N(f_i,p(t))$. Across simulations and real-world noisy data, the approach yields substantial path-length reductions (up to around 34% in large scenes) and demonstrates robust generalization, indicating practical potential for scalable autonomous exploration. FPUNet thus enables robust, global-guidance in exploration despite imperfect predictions, advancing efficient map reconstruction in real-world cluttered environments.
Abstract
Robot exploration aims at the reconstruction of unknown environments, and it is important to achieve it with shorter paths. Traditional methods focus on optimizing the visiting order of frontiers based on current observations, which may lead to local-minimal results. Recently, by predicting the structure of the unseen environment, the exploration efficiency can be further improved. However, in a cluttered environment, due to the randomness of obstacles, the ability to predict is weak. Moreover, this inaccuracy will lead to limited improvement in exploration. Therefore, we propose FPUNet which can be efficient in predicting the layout of noisy indoor environments. Then, we extract the segmentation of rooms and construct their topological connectivity based on the predicted map. The visiting order of these predicted rooms is optimized which can provide high-level guidance for exploration. The FPUNet is compared with other network architectures which demonstrates it is the SOTA method for this task. Extensive experiments in simulations show that our method can shorten the path length by 2.18% to 34.60% compared to the baselines.
