PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing
Peng Li, Wangguandong Zheng, Yuan Liu, Tao Yu, Yangguang Li, Xingqun Qi, Xiaowei Chi, Siyu Xia, Yan-Pei Cao, Wei Xue, Wenhan Luo, Yike Guo
TL;DR
PSHuman introduces a two-stage framework for photorealistic 3D human reconstruction from a single image by combining a body-face cross-scale diffusion model with SMPL-X conditioned guidance and an SMPLX-initialized explicit carving stage. The cross-scale diffusion generates consistent six-view full-body images and high-fidelity facial details, while the explicit carving enforces accurate geometry and texture via differentiable remeshing and texture fusion guided by multiview normals. Key contributions include the body-face diffusion with a noise-blending fusion layer, SMPL-X conditioned multiview diffusion to reduce self-occlusion artifacts, and a fast, texture-preserving mesh reconstruction pipeline that surpasses prior methods on THuman2.1 and CAPE. The approach achieves high-quality geometry and appearance in about one minute, offering practical impact for real-time 3D humanoid reconstruction in animation, AR/VR, and fashion applications, while acknowledging ethical considerations around potential misuse of realistic synthetic humans.
Abstract
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image remains challenging due to the ill-posed nature of the problem and sophisticated clothing topology with self-occlusions. In this paper, we propose PSHuman, a novel framework that explicitly reconstructs human meshes utilizing priors from the multiview diffusion model. It is found that directly applying multiview diffusion on single-view human images leads to severe geometric distortions, especially on generated faces. To address it, we propose a cross-scale diffusion that models the joint probability distribution of global full-body shape and local facial characteristics, enabling detailed and identity-preserved novel-view generation without any geometric distortion. Moreover, to enhance cross-view body shape consistency of varied human poses, we condition the generative model on parametric models like SMPL-X, which provide body priors and prevent unnatural views inconsistent with human anatomy. Leveraging the generated multi-view normal and color images, we present SMPLX-initialized explicit human carving to recover realistic textured human meshes efficiently. Extensive experimental results and quantitative evaluations on CAPE and THuman2.1 datasets demonstrate PSHumans superiority in geometry details, texture fidelity, and generalization capability.
