Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness
Qinshi Zhang, Ruoyu Wen, Latisha Besariani Hendra, Zijian Ding, Ray LC
TL;DR
EcoEcho investigates whether AI-driven multimodal agents can prompt players to take actions that reveal visible environmental consequences, thereby raising sustainability awareness. The authors design a narrative-driven, GenAI-powered game where in-game dialogue turns into actions via an intent-detection pipeline, and outcomes are shown through dynamic environmental feedback. In a mixed-methods study with 23 participants, the game significantly increased intended sustainable behaviors post-play, while attitudes toward sustainability changed only modestly, suggesting behavioral shifts may precede attitudinal change. The work demonstrates how combining prompt engineering, intent-to-action mapping, and action-consequence mechanics can motivate real-world sustainable behaviors and offers design implications for scalable AI-assisted serious games and related interventions.
Abstract
Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability only slightly improved. This finding highlights the potential of multimodal agents and action-consequence mechanics to effectively motivate real-world behavioral changes such as raising environmental sustainability awareness.
