LT3SD: Latent Trees for 3D Scene Diffusion
Quan Meng, Lei Li, Matthias Nießner, Angela Dai
TL;DR
<3-5 sentence high-level summary> LT3SD tackles the challenge of generating large-scale, coherent 3D scenes with high fidelity. It introduces a latent-tree representation that decouples geometry (TUDF) from high-frequency details and trains patch-based diffusion models at each level to synthesize scenes in a coarse-to-fine manner. The approach enables infinite scene generation and probabilistic completion, and experiments show substantial improvements over baselines on 3D-FRONT data in both quality and diversity, including novel scene patches. This work advances scalable, open-world 3D content creation for games and simulations.
Abstract
We present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but are limited in spatial extent and quality when extended to 3D scenes. To generate complex and diverse 3D scene structures, we introduce a latent tree representation to effectively encode both lower-frequency geometry and higher-frequency detail in a coarse-to-fine hierarchy. We can then learn a generative diffusion process in this latent 3D scene space, modeling the latent components of a scene at each resolution level. To synthesize large-scale scenes with varying sizes, we train our diffusion model on scene patches and synthesize arbitrary-sized output 3D scenes through shared diffusion generation across multiple scene patches. Through extensive experiments, we demonstrate the efficacy and benefits of LT3SD for large-scale, high-quality unconditional 3D scene generation and for probabilistic completion for partial scene observations.
