StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videos
Sijie Zhao, Wenbo Hu, Xiaodong Cun, Yong Zhang, Xiaoyu Li, Zhe Kong, Xiangjun Gao, Muyao Niu, Ying Shan
TL;DR
StereoCrafter presents a diffusion-based framework to convert monocular videos into high-fidelity stereoscopic 3D suitable for VR/AR displays. The method combines depth-based video splatting to generate a warped right view and occlusion masks with diffusion-based stereo inpainting to fill occluded regions, leveraging foundation-model priors for improved depth and inpainting quality. A large-scale, auto-regressive, and tiled training pipeline enables handling of long and high-resolution videos, supported by a specialized dataset pipeline that constructs training pairs from stereo videos. Empirical results show improved visual fidelity and temporal consistency over traditional 2D-to-3D methods and existing video inpainting baselines, highlighting practical potential for devices like Apple Vision Pro.
Abstract
This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the limitations of traditional methods and boosts the performance to ensure the high-fidelity generation required by the display devices. The proposed system consists of two main steps: depth-based video splatting for warping and extracting occlusion mask, and stereo video inpainting. We utilize pre-trained stable video diffusion as the backbone and introduce a fine-tuning protocol for the stereo video inpainting task. To handle input video with varying lengths and resolutions, we explore auto-regressive strategies and tiled processing. Finally, a sophisticated data processing pipeline has been developed to reconstruct a large-scale and high-quality dataset to support our training. Our framework demonstrates significant improvements in 2D-to-3D video conversion, offering a practical solution for creating immersive content for 3D devices like Apple Vision Pro and 3D displays. In summary, this work contributes to the field by presenting an effective method for generating high-quality stereoscopic videos from monocular input, potentially transforming how we experience digital media.
