Draw an Audio: Leveraging Multi-Instruction for Video-to-Audio Synthesis
Qi Yang, Binjie Mao, Zili Wang, Xing Nie, Pengfei Gao, Ying Guo, Cheng Zhen, Pengfei Yan, Shiming Xiang
TL;DR
Draw an Audio presents a controllable video-to-audio synthesis framework built on a Latent Diffusion Model backbone, equipped with a Mask-Attention Module to focus on video regions and a Time-Loudness Module to shape temporal and loudness dynamics. By supporting multi-instruction inputs—text prompts, drawn video masks, and hand-drawn loudness signals—the approach achieves improved content consistency, temporal alignment, and loudness realism. The model is trained on an extended VGGSound-Caption dataset and evaluated on AudioCaps and VGGSound-Caption, where it attains state-of-the-art performance and demonstrates multi-stage audio synthesis capabilities. Ablation studies confirm the effectiveness of MAM, TLM, and dual classifier-free guidance, highlighting the practical impact for automated Foley tasks and controllable sound design.
Abstract
Foley is a term commonly used in filmmaking, referring to the addition of daily sound effects to silent films or videos to enhance the auditory experience. Video-to-Audio (V2A), as a particular type of automatic foley task, presents inherent challenges related to audio-visual synchronization. These challenges encompass maintaining the content consistency between the input video and the generated audio, as well as the alignment of temporal and loudness properties within the video. To address these issues, we construct a controllable video-to-audio synthesis model, termed Draw an Audio, which supports multiple input instructions through drawn masks and loudness signals. To ensure content consistency between the synthesized audio and target video, we introduce the Mask-Attention Module (MAM), which employs masked video instruction to enable the model to focus on regions of interest. Additionally, we implement the Time-Loudness Module (TLM), which uses an auxiliary loudness signal to ensure the synthesis of sound that aligns with the video in both loudness and temporal dimensions. Furthermore, we have extended a large-scale V2A dataset, named VGGSound-Caption, by annotating caption prompts. Extensive experiments on challenging benchmarks across two large-scale V2A datasets verify Draw an Audio achieves the state-of-the-art. Project page: https://yannqi.github.io/Draw-an-Audio/.
