Continuous-Time Online Distributed Seeking for Generalized Nash Equilibrium of Nonmonotone Online Game
Jianing Chen, Sichen Qian, Chuangyin Dang, Sitian Qin
TL;DR
This work addresses distributed GNE seeking for online nonmonotone games with time-varying coupling constraints by introducing a continuous-time algorithm with a time-varying control gain, achieving a constant regret bound $\mathcal{R}^{\top}=O(1)$ and a sublinear fit bound $\mathcal{F}^{\top}=O(\sqrt{T})$. It tackles communication costs with a dynamic event-triggered mechanism, while preserving the same performance guarantees and ensuring no Zeno behavior. The approach combines a passivity-based estimation of other players’ actions with projection-based updates, and is validated on a five-player numerical example showing robust performance and reduced communication, underscoring its practicality for continuous-time, online, nonmonotone games.
Abstract
This paper mainly investigates a class of distributed generalized Nash equilibrium (GNE) seeking problems for online nonmonotone game with time-varying coupling inequality constraints. Based on a time-varying control gain, a novel continuous-time distributed GNE seeking algorithm is proposed, which realizes the constant regret bound and sublinear fit bound, matching those of the criteria for online optimization problems. Furthermore, to reduce unnecessary communication among players, a dynamic event-triggered mechanism involving internal variables is introduced into the distributed GNE seeking algorithm, while the constant regret bound and sublinear fit bound are still achieved. Also, the Zeno behavior is strictly prohibited. Finally, a numerical example is given to demonstrate the validity of the theoretical results.
