GraspSplats: Efficient Manipulation with 3D Feature Splatting
Mazeyu Ji, Ri-Zhao Qiu, Xueyan Zou, Xiaolong Wang
TL;DR
GraspSplats addresses the challenge of zero-shot, part-level grasping in dynamic environments by replacing implicit NeRF representations with explicit, feature-enhanced 3D Gaussians learned through depth supervision. The method efficiently constructs the scene, enables open-vocabulary object/part querying, and performs real-time tracking and edits to handle object displacement, achieving fast grasp proposals directly on Gaussian primitives. Its key contributions are (i) an efficient, depth-regularized 3D Gaussian construction with hierarchical reference features, (ii) native part-level querying and sampling for grasping, and (iii) real-time tracking and partial scene re-training to support dynamic manipulation. Experiments on a Franka robot show GraspSplats outperforms NeRF-based and 2D methods in both speed and accuracy, demonstrating practical potential for dynamic, articulated object interaction in robotics.
Abstract
The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.
