PhysPart: Physically Plausible Part Completion for Interactable Objects
Rundong Luo, Haoran Geng, Congyue Deng, Puhao Li, Zan Wang, Baoxiong Jia, Leonidas Guibas, Siyuan Huang
TL;DR
PhysPart tackles physically plausible part completion for interactable objects using a diffusion-based generator that combines geometry-conditioned prompts with physics-aware losses during sampling. The method features a pose-proposal stage to estimate the missing part's bounding box and a latent SDF diffusion model trained with a 3D-VQVAE, augmented by loss-guided sampling to enforce stability and plausible motion. A physical-plausibility benchmark and motion-based metric demonstrate improvements over baselines, with practical demonstrations in 3D printing, robot manipulation, and sequential part generation. The work enables more realistic, manipulable object generation and lays groundwork for complex part-whole hierarchies in 3D modeling and robotics.
Abstract
Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of applications from 3D printing to the creation of robot simulation environments. However, while significant progress has been made in modeling 3D shapes and appearances, modeling object physics, particularly for interactable objects, remains challenging due to the physical constraints imposed by inter-part motions. In this paper, we tackle the problem of physically plausible part completion for interactable objects, aiming to generate 3D parts that not only fit precisely into the object but also allow smooth part motions. To this end, we propose a diffusion-based part generation model that utilizes geometric conditioning through classifier-free guidance and formulates physical constraints as a set of stability and mobility losses to guide the sampling process. Additionally, we demonstrate the generation of dependent parts, paving the way toward sequential part generation for objects with complex part-whole hierarchies. Experimentally, we introduce a new metric for measuring physical plausibility based on motion success rates. Our model outperforms existing baselines over shape and physical metrics, especially those that do not adequately model physical constraints. We also demonstrate our applications in 3D printing, robot manipulation, and sequential part generation, showing our strength in realistic tasks with the demand for high physical plausibility.
