Ten Problems in Geobotics
Mikkel Abrahamsen, Dan Halperin
TL;DR
Ten problems bridge robotics and computational geometry, revealing fundamental gaps in motion planning, reconfiguration, and manufacturing-oriented tasks. The survey highlights exact, approximate, and hardness results, linking techniques such as Minkowski sums, caging, and convex covers with practical concerns in assembly and 3D printing. It discusses interpolation between easy and hard instances, minimal-design-modification concepts, and multi-handed assembly as avenues to cope with feasibility and coordination when standard methods fall short. The work also points to potential ML opportunities and emphasizes open questions with broad practical impact for automation and robotics.
Abstract
Robots sense, move and act in the physical world. It is therefore natural that algorithmic problems in robotics and automation have a geometric component, often central to the problem. Below we review ten challenging problems at the intersection of robotics and computational geometry -- let's call this intersection Geobotics. What is common to most of these problems is that the prevalent algorithmic techniques used in robotics do not seem suitable for solving them, or at least do not suggest quality guarantees for the solution. Solving some of them, even partially, can shed light on less well-understood aspects of computation in robotics.
