ISETHDR: A Physics-based Synthetic Radiance Dataset for High Dynamic Range Driving Scenes
Zhenyi Liu, Devesh Shah, Brian Wandell
TL;DR
The paper tackles the challenge of capturing high dynamic range driving scenes under HDR conditions by introducing a physics-based end-to-end simulator that models scene spectral radiance, optics, and sensor responses. It advances a labeled spectral HDR driving dataset comprised of 2000 light-group scenes and provides open-source software to simulate end-to-end imaging from radiance to sensor data. Through a comparative study of a split-pixel 3-capture sensor and an RGBW sensor, the work demonstrates how physics-based rendering and end-to-end modeling can reveal regime-specific advantages (e.g., flare mitigation with split-pixel, improved low-light quality with RGBW) for automotive imaging. The dataset and digital twin framework enable quantitative evaluation and design optimization of HDR imaging systems for safer, more robust driving under challenging lighting conditions.
Abstract
This paper describes a physics-based end-to-end software simulation for image systems. We use the software to explore sensors designed to enhance performance in high dynamic range (HDR) environments, such as driving through daytime tunnels and under nighttime conditions. We synthesize physically realistic HDR spectral radiance images and use them as the input to digital twins that model the optics and sensors of different systems. This paper makes three main contributions: (a) We create a labeled (instance segmentation and depth), synthetic radiance dataset of HDR driving scenes. (b) We describe the development and validation of the end-to-end simulation framework. (c) We present a comparative analysis of two single-shot sensors designed for HDR. We open-source both the dataset and the software.
