SpaRP: Fast 3D Object Reconstruction and Pose Estimation from Sparse Views
Chao Xu, Ang Li, Linghao Chen, Yulin Liu, Ruoxi Shi, Hao Su, Minghua Liu
TL;DR
SpaRP addresses open-world 3D reconstruction and relative pose estimation from unposed sparse-view images by finetuning a 2D diffusion model to jointly predict Normalized Object Coordinate Space (NOCS) maps for pose estimation and multi-view images for 3D reconstruction from $1\sim6$ views. It tiles sparse inputs into a conditioning grid, uses local and global conditioning, and applies a domain switcher to generate both NOCS maps and multi-view images; poses are extracted via PnP on the NOCS maps with RANSAC, and a 3D diffusion-based reconstruction yields a textured mesh, with optional pose refinement via differentiable rendering. A Mixture of Experts strategy mitigates diffusion stochasticity, improving pose accuracy for symmetric objects. The method achieves state-of-the-art performance on three datasets with significantly faster runtime (around $20$ seconds) and demonstrates strong generalization to unseen object categories, enabling rapid, controllable open-world 3D asset generation from sparse inputs.
Abstract
Open-world 3D generation has recently attracted considerable attention. While many single-image-to-3D methods have yielded visually appealing outcomes, they often lack sufficient controllability and tend to produce hallucinated regions that may not align with users' expectations. In this paper, we explore an important scenario in which the input consists of one or a few unposed 2D images of a single object, with little or no overlap. We propose a novel method, SpaRP, to reconstruct a 3D textured mesh and estimate the relative camera poses for these sparse-view images. SpaRP distills knowledge from 2D diffusion models and finetunes them to implicitly deduce the 3D spatial relationships between the sparse views. The diffusion model is trained to jointly predict surrogate representations for camera poses and multi-view images of the object under known poses, integrating all information from the input sparse views. These predictions are then leveraged to accomplish 3D reconstruction and pose estimation, and the reconstructed 3D model can be used to further refine the camera poses of input views. Through extensive experiments on three datasets, we demonstrate that our method not only significantly outperforms baseline methods in terms of 3D reconstruction quality and pose prediction accuracy but also exhibits strong efficiency. It requires only about 20 seconds to produce a textured mesh and camera poses for the input views. Project page: https://chaoxu.xyz/sparp.
