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WoW -- A System for Self-Service Collaborative Design Workshops

Ilyasse Belkacem, Vasile Ciorna, Frank Petry, Mohammad Ghoniem

TL;DR

The paper presents WoW, a web-based, multi-user platform for self-service collaborative design workshops on wall-sized and multi-surface displays, aimed at complex tire design workflows. It combines multi-view layouts, direct and distant interaction, and session persistence to improve sensemaking, collaboration, and decision-making in engineering teams. A contextual inquiry and two usability sessions with Goodyear engineers show WoW enhances engagement and workflow efficiency, achieving a SUS of $72.88$ and favorable NASA-TLX scores, while highlighting areas for onboarding and remote-participation improvements. The work demonstrates the practical impact of specialized wall-display software on collaborative design and outlines directions to broaden data support, improve telepresence, and scale to coordinated multi-view setups.

Abstract

In many working environments, users have to solve complex problems relying on large and multi-source data. Such problems require several experts to collaborate on solving them, or a single analyst to reconcile multiple complementary standpoints. Previous research has shown that wall-sized displays supports different collaboration styles, based most often on abstract tasks as proxies of real work. We present the design and implementation of WoW, short for ``Workspace on Wall'', a multi-user Web-based portal for collaborative meetings and workshops in multi-surface environments. We report on a two-year effort spanning context inquiry studies, system design iterations, development, and real testing rounds targeting design engineers in the tire industry. The pneumatic tires found on the market result from a highly collaborative and iterative development process that reconciles conflicting constraints through a series of product design workshops. WoW was found to be a flexible solution to build multi-view set-ups in a self-service manner and an effective means to access more content at once. Our users also felt more engaged in their collaborative problem-solving work using WoW than in conventional meeting rooms.

WoW -- A System for Self-Service Collaborative Design Workshops

TL;DR

The paper presents WoW, a web-based, multi-user platform for self-service collaborative design workshops on wall-sized and multi-surface displays, aimed at complex tire design workflows. It combines multi-view layouts, direct and distant interaction, and session persistence to improve sensemaking, collaboration, and decision-making in engineering teams. A contextual inquiry and two usability sessions with Goodyear engineers show WoW enhances engagement and workflow efficiency, achieving a SUS of and favorable NASA-TLX scores, while highlighting areas for onboarding and remote-participation improvements. The work demonstrates the practical impact of specialized wall-display software on collaborative design and outlines directions to broaden data support, improve telepresence, and scale to coordinated multi-view setups.

Abstract

In many working environments, users have to solve complex problems relying on large and multi-source data. Such problems require several experts to collaborate on solving them, or a single analyst to reconcile multiple complementary standpoints. Previous research has shown that wall-sized displays supports different collaboration styles, based most often on abstract tasks as proxies of real work. We present the design and implementation of WoW, short for ``Workspace on Wall'', a multi-user Web-based portal for collaborative meetings and workshops in multi-surface environments. We report on a two-year effort spanning context inquiry studies, system design iterations, development, and real testing rounds targeting design engineers in the tire industry. The pneumatic tires found on the market result from a highly collaborative and iterative development process that reconciles conflicting constraints through a series of product design workshops. WoW was found to be a flexible solution to build multi-view set-ups in a self-service manner and an effective means to access more content at once. Our users also felt more engaged in their collaborative problem-solving work using WoW than in conventional meeting rooms.
Paper Structure (34 sections, 12 figures, 1 table)

This paper contains 34 sections, 12 figures, 1 table.

Figures (12)

  • Figure 1: Standard steps of a tire development process
  • Figure 2: Overview of the graphical user interface of WoW.
  • Figure 3: An overview of the software architecture of WoW.
  • Figure 4: Available presets for a 5-view layouts (left) and 9-view layouts (right).
  • Figure 5: After selecting the custom layout option (A), an empty preview grid is shown (closeup in (B)). The first view is specified (C) followed by the other views and the final result is previewed (D) before applying it.
  • ...and 7 more figures