Game Development as Human-LLM Interaction
Jiale Hong, Hongqiu Wu, Hai Zhao
TL;DR
ChatGE presents a framework that enables game development through Human-LLM interaction, addressing the steep learning curve of traditional engines. It combines a data synthesis pipeline with a three-stage progressive training strategy to align LLMs with joint script generation and coding tasks. A poker case study shows that ChatGE achieves high interaction quality and near-perfect code correctness, outperforming baselines and ablations. The work highlights practical potential for LLM-driven game development while acknowledging scalability and modality limitations as avenues for future research.
Abstract
Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the Chat Game Engine (ChatGE) powered by LLM, which allows everyone to develop a custom game using natural language through Human-LLM interaction. To enable an LLM to function as a ChatGE, we instruct it to perform the following processes in each turn: (1) $P_{script}$: configure the game script segment based on the user's input; (2) $P_{code}$: generate the corresponding code snippet based on the game script segment; (3) $P_{utter}$: interact with the user, including guidance and feedback. We propose a data synthesis pipeline based on LLM to generate game script-code pairs and interactions from a few manually crafted seed data. We propose a three-stage progressive training strategy to transfer the dialogue-based LLM to our ChatGE smoothly. We construct a ChatGE for poker games as a case study and comprehensively evaluate it from two perspectives: interaction quality and code correctness.
