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Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback

Jing Dong, Baoxiang Wang, Yaoliang Yu

TL;DR

The first non-asymptotic result in converging monotone games is provided and the algorithm is extended to time-varying monotone games and gives improved results for equilibrium tracking games.

Abstract

We study the problem of no-regret learning algorithms for general monotone and smooth games and their last-iterate convergence properties. Specifically, we investigate the problem under bandit feedback and strongly uncoupled dynamics, which allows modular development of the multi-player system that applies to a wide range of real applications. We propose a mirror-descent-based algorithm, which converges in $O(T^{-1/4})$ and is also no-regret. The result is achieved by a dedicated use of two regularizations and the analysis of the fixed point thereof. The convergence rate is further improved to $O(T^{-1/2})$ in the case of strongly monotone games. Motivated by practical tasks where the game evolves over time, the algorithm is extended to time-varying monotone games. We provide the first non-asymptotic result in converging monotone games and give improved results for equilibrium tracking games.

Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback

TL;DR

The first non-asymptotic result in converging monotone games is provided and the algorithm is extended to time-varying monotone games and gives improved results for equilibrium tracking games.

Abstract

We study the problem of no-regret learning algorithms for general monotone and smooth games and their last-iterate convergence properties. Specifically, we investigate the problem under bandit feedback and strongly uncoupled dynamics, which allows modular development of the multi-player system that applies to a wide range of real applications. We propose a mirror-descent-based algorithm, which converges in and is also no-regret. The result is achieved by a dedicated use of two regularizations and the analysis of the fixed point thereof. The convergence rate is further improved to in the case of strongly monotone games. Motivated by practical tasks where the game evolves over time, the algorithm is extended to time-varying monotone games. We provide the first non-asymptotic result in converging monotone games and give improved results for equilibrium tracking games.
Paper Structure (36 sections, 22 theorems, 106 equations, 3 figures, 2 tables, 1 algorithm)

This paper contains 36 sections, 22 theorems, 106 equations, 3 figures, 2 tables, 1 algorithm.

Key Result

Theorem 5.1

Take $\eta_t = $, $\delta_t = $. With Algorithm alg, we have

Figures (3)

  • Figure 1: Experiment on Cournot competition, zero-sum two-player minimax game, and monotone-concave game.
  • Figure 2: More examples on the zero-sum matrix game, with $A$ being $[2, 1], [1, 3]$, $[3, 0], [0, 1]$, and $[1, 2], [2, 0]$.
  • Figure 3: More examples on the Cournot competition, with the marginal cost being $50, 60, 70$.

Theorems & Definitions (42)

  • Definition 3.1: Nash equilibrium
  • Example 3.1: monotone-concave game
  • Example 3.2: Cournot competition
  • Example 3.3: Splittable routing game
  • Definition 4.1
  • Theorem 5.1
  • Theorem 5.2
  • Theorem 5.3
  • Definition 5.1: roughgarden2015intrinsicsyrgkanis2015fast
  • Proposition 5.1
  • ...and 32 more