Investigating Size Congruency Between the Visual Perception of a VR Object and the Haptic Perception of Its Physical World Agent
Wenqi Zheng, Dawei Xiong, Cekai Weng, Jiajun Jiang, Junwei Li, Jinni Zhou, Mingming Fan
TL;DR
The paper investigates size congruency between haptic perception of real objects and visual representations in VR, using two studies that combine real-world touch with VR size manipulation. A replacement size mechanism implemented in Unity maps fixed real-object sizes to a range of VR sizes and examines how tactile and visual cues influence size judgments, revealing stronger visual dominance for larger objects and a general tolerance for small-to-medium sizes. The work provides concrete thresholds and behavioral data, showing when users confirm or adjust sizes, and highlights practical implications for VR design in areas like sandplay therapy, surgical simulation, and virtual product manipulation. The findings offer a framework for aligning tactile feedback with visual feedback in VR and point to future work with larger samples and broader object shapes to enhance realism and immersion.
Abstract
The perception of physical objects and miniatures enhances the realism and immersion in VR. This work explores the relationship between haptic feedback from real objects and their visual representations in VR. The study examines how users confirm and adjust the sizes of different virtual objects. The results show that as the size of the virtual cubes increases, users are less likely to perceive the size correctly and need more adjustments. This research provides insights into how haptic sensations and visual inputs interact, contributing to the understanding of visual-haptic illusions in VR environments.
