SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis
Saptarshi Neil Sinha, Holger Graf, Michael Weinmann
TL;DR
This work tackles multi-spectral scene representation and rendering by extending 3D Gaussian Splatting to the spectral domain. It introduces an end-to-end Spectral Gaussian Splatting framework that jointly learns BRDF, lighting, per-spectrum features, and semantic segmentation from multi-view spectrum maps using a differentiable rasterizer. Key contributions include a per-spectrum physically-based shading model, spectral semantic representations with Identity Encoding, and spectral scene editing capabilities. Empirical results show the proposed approach outperforms prior spectral NeRF variants (e.g., XNeRF, SpectralNeRF) and non-spectral Gaussian splatting on synthetic and real datasets, while enabling efficient rendering and spectral analysis for editing and analysis.
Abstract
We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the representation of scenes with multiple spectra, providing insights into the underlying materials and segmentation. We introduce an improved physically-based rendering approach for Gaussian splats, estimating reflectance and lights per spectra, thereby enhancing accuracy and realism. In a comprehensive quantitative and qualitative evaluation, we demonstrate the superior performance of our approach with respect to other recent learning-based spectral scene representation approaches (i.e., XNeRF and SpectralNeRF) as well as other non-spectral state-of-the-art learning-based approaches. Our work also demonstrates the potential of spectral scene understanding for precise scene editing techniques like style transfer, inpainting, and removal. Thereby, our contributions address challenges in multi-spectral scene representation, rendering, and editing, offering new possibilities for diverse applications.
