HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priors
Xiaozheng Zheng, Chao Wen, Zhaohu Li, Weiyi Zhang, Zhuo Su, Xu Chang, Yang Zhao, Zheng Lv, Xiaoyuan Zhang, Yongjie Zhang, Guidong Wang, Lan Xu
TL;DR
HeadGAP presents a two-phase framework for few-shot 3D head avatar creation by learning generalizable 3D Gaussian priors from large-scale multi-view data and applying them through a Gaussian Prior Network (GAPNet) with part-based dynamic modeling. Personalization from limited inputs is achieved via inversion and targeted fine-tuning on a 3D Gaussian Splatting representation, followed by CNN-based refinement to deliver photo-realistic rendering and stable animations. The approach demonstrates strong performance on NeRSemble and in-the-wild data, outperforming prior methods in both fidelity and view-consistency, and enables intuitive head editing and editing operations. This work advances practical 3D avatar generation by reducing data requirements while maintaining high realism and robust animation, with implications for AR/VR, content creation, and telepresence.
Abstract
In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior knowledge is essential. Therefore, we propose a framework comprising prior learning and avatar creation phases. The prior learning phase leverages 3D head priors derived from a large-scale multi-view dynamic dataset, and the avatar creation phase applies these priors for few-shot personalization. Our approach effectively captures these priors by utilizing a Gaussian Splatting-based auto-decoder network with part-based dynamic modeling. Our method employs identity-shared encoding with personalized latent codes for individual identities to learn the attributes of Gaussian primitives. During the avatar creation phase, we achieve fast head avatar personalization by leveraging inversion and fine-tuning strategies. Extensive experiments demonstrate that our model effectively exploits head priors and successfully generalizes them to few-shot personalization, achieving photo-realistic rendering quality, multi-view consistency, and stable animation.
