Deep Geometric Moments Promote Shape Consistency in Text-to-3D Generation
Utkarsh Nath, Rajeev Goel, Eun Som Jeon, Changhoon Kim, Kyle Min, Yezhou Yang, Yingzhen Yang, Pavan Turaga
TL;DR
The paper tackles the challenge of producing geometrically consistent text-to-3D assets under limited 3D data by grounding 2D lifting in a single high-fidelity 3D reference. It introduces MT3D, which combines depth-conditioned ControlNet, LoRA conditioning on depth, and Deep Geometric Moments (DGM) on a 3D Gaussian (Gaussian Splatting) representation to enforce accurate shape across views. A two-stage optimization—geometry refinement followed by texture refinement—yields improved geometric fidelity and reduced Janus artifacts, achieving a Janus rate that is $38\%$ better than the next-best baseline in their experiments. This geometry-informed approach enhances the practicality and reliability of text-to-3D generation, with potential for more faithful texture transfer in future work.
Abstract
To address the data scarcity associated with 3D assets, 2D-lifting techniques such as Score Distillation Sampling (SDS) have become a widely adopted practice in text-to-3D generation pipelines. However, the diffusion models used in these techniques are prone to viewpoint bias and thus lead to geometric inconsistencies such as the Janus problem. To counter this, we introduce MT3D, a text-to-3D generative model that leverages a high-fidelity 3D object to overcome viewpoint bias and explicitly infuse geometric understanding into the generation pipeline. Firstly, we employ depth maps derived from a high-quality 3D model as control signals to guarantee that the generated 2D images preserve the fundamental shape and structure, thereby reducing the inherent viewpoint bias. Next, we utilize deep geometric moments to ensure geometric consistency in the 3D representation explicitly. By incorporating geometric details from a 3D asset, MT3D enables the creation of diverse and geometrically consistent objects, thereby improving the quality and usability of our 3D representations. Project page and code: https://moment-3d.github.io/
