PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfer
Libo Zhang, Yuxuan Han, Wenbin Lin, Jingwang Ling, Feng Xu
TL;DR
PRTGaussian tackles real-time relighting of general objects from multi-view OLAT data by marrying explicit 3D Gaussian Splatting with Precomputed Radiance Transfer. The method employs a two-stage training pipeline: Stage 1 reconstructs a coarse geometry from multi-view data using vanilla 3D Gaussian Splatting to initialize Gaussian positions, and Stage 2 refines the Gaussians while learning per-Gaussian radiance transfer via a position-encoded neural network, using high-order spherical harmonics (up to order $n=9$) to capture lighting effects. Quantitative and qualitative results on synthetic data show significant speedups in training and rendering with competitive or superior relighting quality compared to state-of-the-art OLAT-based methods, and code is publicly available. This approach enables efficient, free-viewpoint relighting suitable for interactive applications like VR and AR, while recognizing limitations to diffuse materials and low-frequency SH-based lighting.
Abstract
We present PRTGaussian, a realtime relightable novel-view synthesis method made possible by combining 3D Gaussians and Precomputed Radiance Transfer (PRT). By fitting relightable Gaussians to multi-view OLAT data, our method enables real-time, free-viewpoint relighting. By estimating the radiance transfer based on high-order spherical harmonics, we achieve a balance between capturing detailed relighting effects and maintaining computational efficiency. We utilize a two-stage process: in the first stage, we reconstruct a coarse geometry of the object from multi-view images. In the second stage, we initialize 3D Gaussians with the obtained point cloud, then simultaneously refine the coarse geometry and learn the light transport for each Gaussian. Extensive experiments on synthetic datasets show that our approach can achieve fast and high-quality relighting for general objects. Code and data are available at https://github.com/zhanglbthu/PRTGaussian.
