Representation Alignment from Human Feedback for Cross-Embodiment Reward Learning from Mixed-Quality Demonstrations
Connor Mattson, Anurag Aribandi, Daniel S. Brown
TL;DR
This work addresses cross-embodiment inverse reinforcement learning from mixed-quality video demonstrations (MQME) to learn embodiment-agnostic rewards. It analyzes several human-feedback–driven approaches—X-RLHF, representation-learning-from-preferences (XPrefs, XTriplets), and XIRL-Buckets—alongside an XIRL baseline to understand how mixed quality affects transfer. Experiments on the X-MAGICAL domain show that X-RLHF and XIRL-Buckets achieve robust cross-embodiment transfer despite MQME data, while XIRL degrades and XTriplets underperform, underscoring the value of representation alignment guided by human feedback. The results highlight the importance of alignment through preferences for transferable representations, while also indicating remaining gaps compared to near-optimal demonstrations and opportunities for more label-efficient approaches.
Abstract
We study the problem of cross-embodiment inverse reinforcement learning, where we wish to learn a reward function from video demonstrations in one or more embodiments and then transfer the learned reward to a different embodiment (e.g., different action space, dynamics, size, shape, etc.). Learning reward functions that transfer across embodiments is important in settings such as teaching a robot a policy via human video demonstrations or teaching a robot to imitate a policy from another robot with a different embodiment. However, prior work has only focused on cases where near-optimal demonstrations are available, which is often difficult to ensure. By contrast, we study the setting of cross-embodiment reward learning from mixed-quality demonstrations. We demonstrate that prior work struggles to learn generalizable reward representations when learning from mixed-quality data. We then analyze several techniques that leverage human feedback for representation learning and alignment to enable effective cross-embodiment learning. Our results give insight into how different representation learning techniques lead to qualitatively different reward shaping behaviors and the importance of human feedback when learning from mixed-quality, mixed-embodiment data.
