Communicate to Play: Pragmatic Reasoning for Efficient Cross-Cultural Communication in Codenames
Isadora White, Sashrika Pandey, Michelle Pan
TL;DR
The paper tackles pragmatic miscommunication across cultures by extending Rational Speech Acts to Cross-Cultural Communication (RSA+C3). It builds Codenames Duet agents through contrastive embedding learning and LLM prompting, then models socio-cultural context and memory to infer interlocutor culture during live interaction. The work demonstrates that RSA+C3 improves collaboration and win rates when players differ in sociocultural background, supported by interactive evaluation on the Cultural Codes dataset and cross-cultural prompts. This approach offers a scalable, interaction-driven pathway to align cross-cultural communication in AI agents, with publicly available code and broader implications for culturally aware language and reasoning systems.
Abstract
Cultural differences in common ground may result in pragmatic failure and misunderstandings during communication. We develop our method Rational Speech Acts for Cross-Cultural Communication (RSA+C3) to resolve cross-cultural differences in common ground. To measure the success of our method, we study RSA+C3 in the collaborative referential game of Codenames Duet and show that our method successfully improves collaboration between simulated players of different cultures. Our contributions are threefold: (1) creating Codenames players using contrastive learning of an embedding space and LLM prompting that are aligned with human patterns of play, (2) studying culturally induced differences in common ground reflected in our trained models, and (3) demonstrating that our method RSA+C3 can ease cross-cultural communication in gameplay by inferring sociocultural context from interaction. Our code is publicly available at github.com/icwhite/codenames.
