Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy Optimization
Aditya Kapoor, Benjamin Freed, Howie Choset, Jeff Schneider
TL;DR
MAPPO's credit assignment challenge grows with team size, hindering data efficiency. The authors introduce PRD-MAPPO, merging Partial Reward Decoupling with MAPPO via an attention-based critic to identify agent-relevant sets, enabling linear-time advantage estimation and a soft, scalable update scheme, including a shared-reward variant. Across MARL benchmarks including StarCraft II, PRD-MAPPO variants outperform MAPPO and several baselines, with PRD-MAPPO-soft often delivering the strongest results; gradient-variance analyses and attention visualizations support improved credit assignment and learning stability. This work broadens MARL scalability to larger teams and to shared-reward settings, offering a practical approach to cooperative multi-agent learning with reduced data requirements.
Abstract
Multi-agent proximal policy optimization (MAPPO) has recently demonstrated state-of-the-art performance on challenging multi-agent reinforcement learning tasks. However, MAPPO still struggles with the credit assignment problem, wherein the sheer difficulty in ascribing credit to individual agents' actions scales poorly with team size. In this paper, we propose a multi-agent reinforcement learning algorithm that adapts recent developments in credit assignment to improve upon MAPPO. Our approach leverages partial reward decoupling (PRD), which uses a learned attention mechanism to estimate which of a particular agent's teammates are relevant to its learning updates. We use this estimate to dynamically decompose large groups of agents into smaller, more manageable subgroups. We empirically demonstrate that our approach, PRD-MAPPO, decouples agents from teammates that do not influence their expected future reward, thereby streamlining credit assignment. We additionally show that PRD-MAPPO yields significantly higher data efficiency and asymptotic performance compared to both MAPPO and other state-of-the-art methods across several multi-agent tasks, including StarCraft II. Finally, we propose a version of PRD-MAPPO that is applicable to \textit{shared} reward settings, where PRD was previously not applicable, and empirically show that this also leads to performance improvements over MAPPO.
