An Object is Worth 64x64 Pixels: Generating 3D Object via Image Diffusion
Xingguang Yan, Han-Hung Lee, Ziyu Wan, Angel X. Chang
TL;DR
This work introduces Object Images (omages), a 12-channel, 64×64 representation that encodes geometry, UV-induced patch structure, and PBR materials to enable diffusion-based 3D asset generation. By rasterizing meshes through UV-atlas repacking into regular 2D images, the method preserves topology and semantic patch information while remaining amenable to image-model architectures, specifically a Diffusion Transformer, trained on ABO data. The approach achieves competitive geometry quality (p-FID) relative to state-of-the-art 3D generators and naturally supports material generation, while also enabling efficient downsampling and boundary preservation. Limitations include non-watertight guarantees, dependence on good UV atlases, and the current 64-resolution constraint; future work targets higher resolutions and broader topological guarantees.
Abstract
We introduce a new approach for generating realistic 3D models with UV maps through a representation termed "Object Images." This approach encapsulates surface geometry, appearance, and patch structures within a 64x64 pixel image, effectively converting complex 3D shapes into a more manageable 2D format. By doing so, we address the challenges of both geometric and semantic irregularity inherent in polygonal meshes. This method allows us to use image generation models, such as Diffusion Transformers, directly for 3D shape generation. Evaluated on the ABO dataset, our generated shapes with patch structures achieve point cloud FID comparable to recent 3D generative models, while naturally supporting PBR material generation.
