VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas
Xincheng Huang, Michael Yin, Ziyi Xia, Robert Xiao
TL;DR
VirtualNexus addresses the key limitation of 360-degree telepresence—the lack of depth and interactive physics—by uniting high-fidelity 360° video with spatially aligned 3D reconstructions, environment cutouts, and on-demand virtual replicas. It introduces four design concepts (spatial physicality, environment cutouts, ad-hoc virtual replicas via Instant-NGP NeRF, and spatially synchronized collaboration) and provides an end-to-end implementation with Unity, commodity hardware, and a fast replica pipeline. The system supports synchronized pointers/annotations and shared objects, plus an object-scanning workflow that generates NeRF-based replicas within minutes. A dyadic user study across three application scenarios demonstrates enhanced clarity, presence, and collaboration efficiency, suggesting that VirtualNexus meaningfully extends the interaction space and practical utility of 360° telepresence for remote work, education, and recreation.
Abstract
Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user's physical environment, allowing them to communicate and work within a shared virtual/physical space. Such systems often display the remote environment through 3D reconstructions or 360-degree videos. While 360-degree cameras stream an environment in higher quality, they lack spatial information, making them less interactable. We present VirtualNexus, an AR/VR collaboration system that enhances 360-degree video AR/VR collaboration with environment cutouts and virtual replicas. VR users can define cutouts of the remote environment to interact with as a world-in-miniature, and their interactions are synchronized to the local AR perspective. Furthermore, AR users can rapidly scan and share 3D virtual replicas of physical objects using neural rendering. We demonstrated our system's utility through 3 example applications and evaluated our system in a dyadic usability test. VirtualNexus extends the interaction space of 360-degree telepresence systems, offering improved physical presence, versatility, and clarity in interactions.
