GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer
Yihong Lin, Zhaoxin Fan, Xianjia Wu, Lingyu Xiong, Liang Peng, Xiandong Li, Wenxiong Kang, Songju Lei, Huang Xu
TL;DR
The paper tackles the challenge of speech-driven 3D facial animation, where audio-to-motion mapping is inherently many-to-many and prone to misalignment.They introduce GLDiTalker, a Graph Latent Diffusion Transformer that operates in a quantized spatiotemporal latent space to improve lip-sync while enabling motion diversity.The method uses a two-stage pipeline: Stage 1 Graph Enhanced Quantized Space Learning to encode lip-sync-friendly latents, and Stage 2 Space-Time Powered Latent Diffusion to inject diversity conditioned on audio and speaker style.Experiments on BIWI and VOCASET show state-of-the-art lip-sync accuracy and motion diversity, validating the approach.
Abstract
Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable progress, they often suffer from modality inconsistencies, particularly misalignment between audio and mesh, leading to reduced motion diversity and lip-sync accuracy. To address this, we propose GLDiTalker, a novel speech-driven 3D facial animation model based on a Graph Latent Diffusion Transformer. GLDiTalker resolves modality misalignment by diffusing signals within a quantized spatiotemporal latent space. It employs a two-stage training pipeline: the Graph-Enhanced Quantized Space Learning Stage ensures lip-sync accuracy, while the Space-Time Powered Latent Diffusion Stage enhances motion diversity. Together, these stages enable GLDiTalker to generate realistic, temporally stable 3D facial animations. Extensive evaluations on standard benchmarks demonstrate that GLDiTalker outperforms existing methods, achieving superior results in both lip-sync accuracy and motion diversity.
