TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling
Dong Huo, Zixin Guo, Xinxin Zuo, Zhihao Shi, Juwei Lu, Peng Dai, Songcen Xu, Li Cheng, Yee-Hong Yang
TL;DR
TexGen tackles the challenge of text-driven 3D texture synthesis by leveraging a pre-trained 2D diffusion model within a multi-view framework. It introduces a time-evolving UV texture map updated at each denoising step, coupled with an attention-guided cross-view sampling and a Text&Texture-Guided Resampling strategy to preserve view consistency while retaining rich detail. The method demonstrates superior texture quality and consistency across diverse meshes, outperforming state-of-the-art baselines in qualitative and quantitative evaluations and enabling texture editing that preserves identity. While achieving notable improvements, the work notes remaining gaps relative to 2D texture quality and highlights future work on disentangling material and lighting effects.
Abstract
Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle these issues, we present TexGen, a novel multi-view sampling and resampling framework for texture generation leveraging a pre-trained text-to-image diffusion model. For view consistent sampling, first of all we maintain a texture map in RGB space that is parameterized by the denoising step and updated after each sampling step of the diffusion model to progressively reduce the view discrepancy. An attention-guided multi-view sampling strategy is exploited to broadcast the appearance information across views. To preserve texture details, we develop a noise resampling technique that aids in the estimation of noise, generating inputs for subsequent denoising steps, as directed by the text prompt and current texture map. Through an extensive amount of qualitative and quantitative evaluations, we demonstrate that our proposed method produces significantly better texture quality for diverse 3D objects with a high degree of view consistency and rich appearance details, outperforming current state-of-the-art methods. Furthermore, our proposed texture generation technique can also be applied to texture editing while preserving the original identity. More experimental results are available at https://dong-huo.github.io/TexGen/
