SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
Mark Boss, Zixuan Huang, Aaryaman Vasishta, Varun Jampani
TL;DR
SF3D tackles single-image 3D reconstruction by generating textured, UV-unwrapped meshes with disentangled lighting and material properties, enabling relighting and practical downstream use. It integrates a high-resolution Enhanced Transformer, Material Net, Light Net, DMTet-based mesh refinement, and a fast UV-unwrapping/export pipeline to deliver textured meshes in about 0.5 s. Across GSO and OmniObject3D, SF3D achieves state-of-the-art geometry while using far fewer triangles and providing coherent textures and materials, outperforming baselines in CD and F-score. The approach enables rapid creation of usable 3D assets for games, AR/VR, and e-commerce, with training strategies that stabilize material estimation and shading under unknown illumination.
Abstract
We present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.5 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns to predict material parameters and normal maps to enhance the visual quality of the reconstructed 3D meshes. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Experiments demonstrate the superior performance of SF3D over the existing techniques. Project page: https://stable-fast-3d.github.io
