Deduction Game Framework and Information Set Entropy Search
Fandi Meng, Simon Lucas
TL;DR
The paper tackles efficient decision-making in single-player deduction games under limited computation time by introducing Information Set Entropy Search (ISES), a forward-search method that selects actions to maximize expected entropy reduction $E[\Delta H]$ across information sets. It presents a general framework for modeling these games, two representations of information sets, and an entropy-based analysis of game states to quantify uncertainty and strategic depth. Empirical results on eight games show that ISES consistently outperforms baselines like SO-ISMCTS, with a sampling-based variant achieving near-parity on smaller problems and exposing scalability limitations on larger spaces. The work provides a principled, explainable approach to deduction-game AI and offers a foundation for extending entropy-driven methods to multiplayer settings and game-design analysis.
Abstract
We present a game framework tailored for deduction games, enabling structured analysis from the perspective of Shannon entropy variations. Additionally, we introduce a new forward search algorithm, Information Set Entropy Search (ISES), which effectively solves many single-player deduction games. The ISES algorithm, augmented with sampling techniques, allows agents to make decisions within controlled computational resources and time constraints. Experimental results on eight games within our framework demonstrate the significant superiority of our method over the Single Observer Information Set Monte Carlo Tree Search(SO-ISMCTS) algorithm under limited decision time constraints. The entropy variation of game states in our framework enables explainable decision-making, which can also be used to analyze the appeal of deduction games and provide insights for game designers.
