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Escape Sensing Games: Detection-vs-Evasion in Security Applications

Niclas Boehmer, Minbiao Han, Haifeng Xu, Milind Tambe

TL;DR

This work introduces Escape Sensing Games (ESGs), a new class of games centered around strategically arranging targets to protect them against a constrained adversary, with motivations from varied domains such as peacekeeping resource transit and cybersecurity.

Abstract

Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically arranging targets to protect them against a constrained adversary, with motivations from varied domains such as peacekeeping resource transit and cybersecurity. Specifically, we introduce Escape Sensing Games (ESGs). In ESGs, a blue player manages the order in which targets pass through a channel, while her opponent tries to capture the targets using a set of sensors that need some time to recharge after each activation. We present a thorough computational study of ESGs. Among others, we show that it is NP-hard to compute best responses and equilibria. Nevertheless, we propose a variety of effective (heuristic) algorithms whose quality we demonstrate in extensive computational experiments.

Escape Sensing Games: Detection-vs-Evasion in Security Applications

TL;DR

This work introduces Escape Sensing Games (ESGs), a new class of games centered around strategically arranging targets to protect them against a constrained adversary, with motivations from varied domains such as peacekeeping resource transit and cybersecurity.

Abstract

Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically arranging targets to protect them against a constrained adversary, with motivations from varied domains such as peacekeeping resource transit and cybersecurity. Specifically, we introduce Escape Sensing Games (ESGs). In ESGs, a blue player manages the order in which targets pass through a channel, while her opponent tries to capture the targets using a set of sensors that need some time to recharge after each activation. We present a thorough computational study of ESGs. Among others, we show that it is NP-hard to compute best responses and equilibria. Nevertheless, we propose a variety of effective (heuristic) algorithms whose quality we demonstrate in extensive computational experiments.
Paper Structure (42 sections, 15 theorems, 11 equations, 3 figures, 14 tables, 3 algorithms)

This paper contains 42 sections, 15 theorems, 11 equations, 3 figures, 14 tables, 3 algorithms.

Key Result

Theorem 1

Best Red Response is NP-complete, even when asked to decide whether Red can sense all targets or not.

Figures (3)

  • Figure 1: A visual representation of an Escape Sensing Game.
  • Figure 2: In this experiment, we focus on the Default setting, but changes the probability of each element $D_{i,j} = 1$. We vary the probability from $0$ to $1$ and observe Blue's utility. We generate 50 random instances with $500$ targets, $10$ sensors, and $\tau=10$ under each setting. Each target's value is drawn within $[0,1]$ uniformly.
  • Figure 3: In this experiment, we generate 50 random instances with $10$ targets, $5$ sensors, and $\tau=2$ under Append game setting. Each target's value is drawn within $[0,1]$ uniformly.

Theorems & Definitions (35)

  • Theorem 1
  • proof
  • Proposition 1
  • proof : Proof Sketch
  • Proposition 2
  • proof
  • Theorem 3
  • Proposition 3
  • Theorem 4
  • proof : Proof Sketch
  • ...and 25 more