Dynamic Scene Understanding through Object-Centric Voxelization and Neural Rendering
Yanpeng Zhao, Yiwei Hao, Siyu Gao, Yunbo Wang, Xiaokang Yang
TL;DR
DynaVol-S addresses unsupervised 3D dynamic scene decomposition from monocular video by introducing object-centric 4D voxel grids and a canonical-space deformation mechanism within a differentiable NeRF renderer. It couples per-object occupancy with global semantics through a semantic volume slot attention module, enabling explicit object geometries and improved decomposition while supporting scene editing via voxel manipulation and trajectory control. The approach uses a three-stage training pipeline (warmup, voxel initialization, and joint optimization) to jointly optimize geometry, appearance, and semantics, achieving state-of-the-art performance in novel view synthesis and unsupervised decomposition on both synthetic and real-world data. This work advances 3D scene understanding by enabling explicit object-level control and editing, offering practical benefits for downstream tasks in vision and simulation.
Abstract
Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables object-centric learning within a differentiable volume rendering framework. The key idea is to perform object-centric voxelization to capture the 3D nature of the scene, which infers per-object occupancy probabilities at individual spatial locations. These voxel features evolve through a canonical-space deformation function and are optimized in an inverse rendering pipeline with a compositional NeRF. Additionally, our approach integrates 2D semantic features to create 3D semantic grids, representing the scene through multiple disentangled voxel grids. DynaVol-S significantly outperforms existing models in both novel view synthesis and unsupervised decomposition tasks for dynamic scenes. By jointly considering geometric structures and semantic features, it effectively addresses challenging real-world scenarios involving complex object interactions. Furthermore, once trained, the explicitly meaningful voxel features enable additional capabilities that 2D scene decomposition methods cannot achieve, such as novel scene generation through editing geometric shapes or manipulating the motion trajectories of objects.
