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A Family of Switching Pursuit Strategies for a Multi-Pursuer Single-Evader Game

Marco Casini, Andrea Garulli

Abstract

This paper introduces a new family of pursuit strategies for multi-pursuer single-evader games in a planar environment. They leverage conditions under which the minimum-time solution of the game becomes equivalent to that of a suitable two-pursuer single-evader game. This enables the design of strategies in which the pursuers first aim to meet such conditions, and then transition to a two-pursuer game once they are satisfied. As a consequence, naive strategies that are in general unsuccessful, can be turned into winning strategies by switching to the appropriate two-pursuer game. Moreover, it is shown via numerical simulations that the switching mechanism significantly enhances the performance of existing pursuit algorithms, like those based on Voronoi partitions.

A Family of Switching Pursuit Strategies for a Multi-Pursuer Single-Evader Game

Abstract

This paper introduces a new family of pursuit strategies for multi-pursuer single-evader games in a planar environment. They leverage conditions under which the minimum-time solution of the game becomes equivalent to that of a suitable two-pursuer single-evader game. This enables the design of strategies in which the pursuers first aim to meet such conditions, and then transition to a two-pursuer game once they are satisfied. As a consequence, naive strategies that are in general unsuccessful, can be turned into winning strategies by switching to the appropriate two-pursuer game. Moreover, it is shown via numerical simulations that the switching mechanism significantly enhances the performance of existing pursuit algorithms, like those based on Voronoi partitions.
Paper Structure (8 sections, 11 theorems, 24 equations, 12 figures)

This paper contains 8 sections, 11 theorems, 24 equations, 12 figures.

Key Result

Proposition 1

There exists a winning pursuit strategy for the 2P1EG if and only if $E \in \mathcal{D}_{12}$.

Figures (12)

  • Figure 1: The 2-pursuer capture region for the 2P1EG.
  • Figure 2: Example of multi-pursuer capture region $\mathcal{M}$ for $p=3$ (gray). Since $E\notin\mathcal{M}$, the evader can avoid capture by moving along the direction $v$.
  • Figure 3: Sketch of the proof of Theorem \ref{['th:P_far1']}.
  • Figure 4: (a) Set $\widehat{D}$ denoting the union of all the 2-pursuer capture regions; (b) set $\widehat{\mathcal{D}}\backslash\mathtt{int}\left\{\mathcal{P}\right\}$.
  • Figure 5: Example \ref{['ex:1']}. The evader goes upwards while pursuers play S-PPS. Capture occurs at $t=22.66$.
  • ...and 7 more figures

Theorems & Definitions (24)

  • Proposition 1
  • Proposition 2
  • Theorem 1
  • proof
  • Theorem 2
  • proof
  • Theorem 3
  • proof
  • Definition 1
  • Theorem 4
  • ...and 14 more