The Second Joint Workshop on Cross Reality
Nanjia Wang, Yue Li, Francesco Chiossi, Fabian Pointecker, Lixiang Zhao, Daniel Zielasko
TL;DR
JWCR'24 at ISMAR 2024 outlines Cross Reality (CR) as the concurrent usage and transition across VR, AR, and AV along Milgram's Reality-Virtuality Continuum. It specifies the workshop's scope, themes, and format, covering CR visualization, interaction, collaboration, user experience, behavior, and engineering, with an emphasis on cross-disciplinary integration. The paper defines submission guidelines (2–4 page position papers in English) and a hybrid program with keynotes, panel discussions, and discussions, aiming to archive accepted work in IEEE Xplore. Overall, JWCR'24 seeks to accelerate cross-disciplinary CR research, foster collaboration across VR/AR/HCI communities, and drive empirical evaluation of CR applications for real-world impact.
Abstract
The 2nd Joint Workshop on Cross Reality (JWCR'24), organized as part of ISMAR 2024, seeks to explore the burgeoning field of Cross Reality (CR), which encompasses the seamless integration and transition between various points on the reality-virtuality continuum (RVC) such as Virtual Reality (VR), Augmented Virtuality (AV), and Augmented Reality (AR). This hybrid workshop aims to build upon the foundation laid by the inaugural JWCR at ISMAR 2023, which successfully unified diverse CR research communities. The workshop will address key themes including CR visualization, interaction, user behavior, design, development, engineering, and collaboration. CR Visualization focuses on creating and displaying spatial data across the RVC, enabling users to navigate and interpret information fluidly. CR Interaction delves into natural user engagements using gestures, voice commands, and other advanced techniques to enhance immersion. The study of CR User Behavior and Experience investigates how users perceive and interact within these hybrid environments. Furthermore, CR Design and Development emphasizes creating effective CR applications using innovative processes and tools, while CR Collaboration examines methods for fostering teamwork in mixed reality settings.
