A Stackelberg Game Model of Flocking
Chenlan Wang, Mehrdad Moharrami, Mingyan Liu
TL;DR
This paper analyzes a two-agent Stackelberg flock-formation game where agents arrive at a destination to claim territories, with rewards, travel costs, and predation risk shaping utility. By relaxing the strict flocking requirement to allow arrivals within a window, the authors derive and compare subgame perfect equilibria in continuous and discrete time, revealing a richer set of equilibria and dynamics than prior strict-flocking models. The main contributions are explicit SPE characterizations for both time settings, including a five-type discrete-time taxonomy and a three-type continuous-time taxonomy, plus insights into how stronger-weak differences in territory and agent strength drive strategic timing. The results enhance understanding of cooperative-competition trade-offs in time-dependent group formation and offer groundwork for extending to multi-agent cases and algorithmic SPE computation.
Abstract
We study a Stackelberg game to examine how two agents determine to cooperate while competing with each other. Each selects an arrival time to a destination, the earlier one fetching a higher reward. There is, however, an inherent penalty in arriving too early as well as a risk in traveling alone. This gives rise to the possibility of the agents cooperating by traveling together while competing for the reward. In our prior work [1] we studied this problem as a sequential game among a set of $N$ competing agents in continuous time, and defined the formation of a group traveling together as arriving at exactly the same time. In the present study, we relax this definition to allow arrival times within a small window, and study a 2-agent game in both continuous and discrete time, referred to as the flock formation game. We derive and examine the properties of the subgame perfect equilibrium (SPE) of this game.
