NARVis: Neural Accelerated Rendering for Real-Time Scientific Point Cloud Visualization
Srinidhi Hegde, Kaur Kullman, Thomas Grubb, Leslie Lait, Stephen Guimond, Matthias Zwicker
TL;DR
NAR addresses the challenge of real-time, high-fidelity visualization of massive scientific point clouds by learning a neural post-processing pass that augments a fast, multi-stream rasterizer. It couples a high-performance MSR with a U-Net-based renderer trained offline to imitate a chosen high-quality renderer (Gaussian Splatting), enabling real-time rendering from the original PC data with view-dependent effects. Demonstrations on Hurricane, Storms, and Morro Bay show competitive fidelity (PSNR/SSIM) at interactive frame rates (e.g., >126 fps on large datasets) and modest memory footprints (~12 GB), with strong generalization to related PCs and meaningful ablations of components and data streams. The work offers a scalable, end-to-end framework for immersive scientific visualization, suitable for XR and large-scale analytics, by balancing rendering speed, memory use, and visual fidelity through learnable post-processing.
Abstract
Exploring scientific datasets with billions of samples in real-time visualization presents a challenge - balancing high-fidelity rendering with speed. This work introduces a novel renderer - Neural Accelerated Renderer (NAR), that uses the neural deferred rendering framework to visualize large-scale scientific point cloud data. NAR augments a real-time point cloud rendering pipeline with high-quality neural post-processing, making the approach ideal for interactive visualization at scale. Specifically, we train a neural network to learn the point cloud geometry from a high-performance multi-stream rasterizer and capture the desired postprocessing effects from a conventional high-quality renderer. We demonstrate the effectiveness of NAR by visualizing complex multidimensional Lagrangian flow fields and photometric scans of a large terrain and compare the renderings against the state-of-the-art high-quality renderers. Through extensive evaluation, we demonstrate that NAR prioritizes speed and scalability while retaining high visual fidelity. We achieve competitive frame rates of $>$ 126 fps for interactive rendering of $>$ 350M points (i.e., an effective throughput of $>$ 44 billion points per second) using $\sim$12 GB of memory on RTX 2080 Ti GPU. Furthermore, we show that NAR is generalizable across different point clouds with similar visualization needs and the desired post-processing effects could be obtained with substantial high quality even at lower resolutions of the original point cloud, further reducing the memory requirements.
