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Real Face Video Animation Platform

Xiaokai Chen, Xuan Liu, Donglin Di, Yongjia Ma, Wei Chen, Tonghua Su

TL;DR

A facial animation platform that enables real-time conversion from real human faces to cartoon-style faces, supporting multiple models, and built on the Gradio framework ensures excellent interactivity and user-friendliness.

Abstract

In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We propose a facial animation platform that enables real-time conversion from real human faces to cartoon-style faces, supporting multiple models. Built on the Gradio framework, our platform ensures excellent interactivity and user-friendliness. Users can input a real face video or image and select their desired cartoon style. The system will then automatically analyze facial features, execute necessary preprocessing, and invoke appropriate models to generate expressive anime-style faces. We employ a variety of models within our system to process the HDTF dataset, thereby creating an animated facial video dataset.

Real Face Video Animation Platform

TL;DR

A facial animation platform that enables real-time conversion from real human faces to cartoon-style faces, supporting multiple models, and built on the Gradio framework ensures excellent interactivity and user-friendliness.

Abstract

In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We propose a facial animation platform that enables real-time conversion from real human faces to cartoon-style faces, supporting multiple models. Built on the Gradio framework, our platform ensures excellent interactivity and user-friendliness. Users can input a real face video or image and select their desired cartoon style. The system will then automatically analyze facial features, execute necessary preprocessing, and invoke appropriate models to generate expressive anime-style faces. We employ a variety of models within our system to process the HDTF dataset, thereby creating an animated facial video dataset.
Paper Structure (4 sections, 1 figure)

This paper contains 4 sections, 1 figure.

Figures (1)

  • Figure 1: Screenshots of our demo interface.