Reconstruction of geometric random graphs with the Simple algorithm
Clara Stegehuis, Lotte Weedage
TL;DR
This work extends the Simple graph reconstruction algorithm to geometric random graphs with growing average degree, showing that query complexity scales as $\tilde{O}(n^{2k+1})$ for $k>3/20$ and $\tilde{O}(n^{3/2-4k/3})$ for $0<k<3/20$ when $r\sim n^k$, with $r=o(\sqrt{n})$ yielding $\tilde{O}(n^{3/2})$; a seed set of size $|S|=\log(n)n^{\epsilon}$ suffices to identify at least $75\%$ of the non-edges, and simulations corroborate that the reconstruction cost is close to the edge count. The approach leverages the geometry to bound graph distances with Euclidean distances via a two-step argument: constructing nearby seeds and distinguishing distant node pairs, enabling near-optimal reconstruction in dense GRGs. These results provide the first query-complexity bounds for reconstructing dense graphs with unbounded maximum degree and highlight how geometric structure accelerates reconstruction. The findings have implications for topology discovery in large networks and motivate extensions to other geometric models, such as hyperbolic random graphs, and to approximate or verified reconstruction tasks.
Abstract
Graph reconstruction can efficiently detect the underlying topology of massive networks such as the Internet. Given a query oracle and a set of nodes, the goal is to obtain the edge set by performing as few queries as possible. An algorithm for graph reconstruction is the Simple algorithm (Mathieu & Zhou, 2023), which reconstructs bounded-degree graphs in $\tilde{O}(n^{3/2})$ queries. We extend the use of this algorithm to the class of geometric random graphs with connection radius $r \sim n^k$, with diverging average degree. We show that for this class of graphs, the query complexity is $\tilde{O}(n^{2k+1})$ when k > 3/20. This query complexity is up to a polylog(n) term equal to the number of edges in the graph, which means that the reconstruction algorithm is almost edge-optimal. We also show that with only $n^{1+o(1)}$ queries it is already possible to reconstruct at least 75% of the non-edges of a geometric random graph, in both the sparse and dense setting. Finally, we show that the number of queries is indeed of the same order as the number of edges on the basis of simulations.
