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A Simple Algorithm for Near-Vizing Edge-Coloring in Near-Linear Time

Abhishek Dhawan

TL;DR

The paper presents a simple randomized sequential algorithm for near-Vizing edge-coloring that achieves a $(1+\varepsilon)\Delta$-edge-coloring in near-linear time for dense graphs with $\Delta=\Omega(\log n/\varepsilon)$. It uses a two-stage strategy: Stage 1 constructs a partial coloring by sampling small palettes and applying short Vizing chains, while Stage 2 completes the coloring via a folklore $(2+\varepsilon)\Delta$-edge-coloring method, with a flagging mechanism to bound uncolored edges. The key contribution is a clean, implementable approach that yields a running time of $$O(m\log^3 n/\varepsilon^3)$$ with high probability, along with a probabilistic analysis showing that the uncolored subgraph after Stage 1 has maximum degree $O(\varepsilon\Delta)$. The work emphasizes simplicity over fastest-known runtimes, and it lays out potential avenues for extending the technique to multigraphs or achieving tighter dependence on $\varepsilon$. Overall, the paper offers a practical, theory-backed route to near-Vizing edge-coloring in dense graphs and highlights opportunities for further refinement.

Abstract

We present a simple $(1+\varepsilon)Δ$-edge-coloring algorithm for graphs of maximum degree $Δ= Ω(\log n / \varepsilon)$ with running time $O\left(m\,\log^3 n/\varepsilon^3\right)$. Our algorithm improves upon that of [Duan, He, and Zhang; SODA19], which was the first near-linear time algorithm for this problem. While our results are weaker than the current state-of-the-art, our approach is significantly simpler, both in terms of analysis as well as implementation, and may be of practical interest.

A Simple Algorithm for Near-Vizing Edge-Coloring in Near-Linear Time

TL;DR

The paper presents a simple randomized sequential algorithm for near-Vizing edge-coloring that achieves a -edge-coloring in near-linear time for dense graphs with . It uses a two-stage strategy: Stage 1 constructs a partial coloring by sampling small palettes and applying short Vizing chains, while Stage 2 completes the coloring via a folklore -edge-coloring method, with a flagging mechanism to bound uncolored edges. The key contribution is a clean, implementable approach that yields a running time of with high probability, along with a probabilistic analysis showing that the uncolored subgraph after Stage 1 has maximum degree . The work emphasizes simplicity over fastest-known runtimes, and it lays out potential avenues for extending the technique to multigraphs or achieving tighter dependence on . Overall, the paper offers a practical, theory-backed route to near-Vizing edge-coloring in dense graphs and highlights opportunities for further refinement.

Abstract

We present a simple -edge-coloring algorithm for graphs of maximum degree with running time . Our algorithm improves upon that of [Duan, He, and Zhang; SODA19], which was the first near-linear time algorithm for this problem. While our results are weaker than the current state-of-the-art, our approach is significantly simpler, both in terms of analysis as well as implementation, and may be of practical interest.
Paper Structure (14 sections, 10 theorems, 27 equations, 6 figures, 1 table, 2 algorithms)

This paper contains 14 sections, 10 theorems, 27 equations, 6 figures, 1 table, 2 algorithms.

Key Result

Theorem 1.1

Let $\varepsilon \in (0,1)$ be arbitrary, and let $G$ be an $n$-vertex graph with $m$ edges having maximum degree $\Delta \geq 500\log n / \varepsilon$. There is a randomized sequential algorithm that finds a proper $(1+\varepsilon)\Delta$-edge-coloring of $G$ in time $O\left(m\log^3n/\varepsilon^3\

Figures (6)

  • Figure 1: The process of augmenting a Vizing chain $(F, P)$.
  • Figure 2: The process of augmenting an initial segment of a Vizing chain after flagging an edge.
  • Figure 3: The process of shifting a fan.
  • Figure 4: The process of flipping an $\alpha\beta$-path.
  • Figure 5: The process of flipping $P$ and then shifting $F$ in a Vizing chain $(F, P)$.
  • ...and 1 more figures

Theorems & Definitions (19)

  • Theorem 1.1
  • Definition 1.1: Augmenting subgraphs
  • Definition 2.1: Fans
  • Definition 2.2: Alternating Paths
  • Definition 2.3: Vizing chains
  • Proposition 2.3
  • Lemma 3.1
  • proof
  • Lemma 3.2
  • proof
  • ...and 9 more