Solution Numbers for Eight Blocks to Madness Puzzle
Inga Johnson, Erika Roldan
TL;DR
The work analyzes the $2\times2\times2$ target puzzle built from the ${30}$ MacMahon colored cubes, focusing on the non interior-face matching version. It introduces a graph model ${M}$ that encodes corner-numbers as vertices and cubes as edges, enabling exact counting of a collection’s solution number for a given target; exhaustive computation yields that at most ${16}$ solutions occur and characterizes when this maximum is achieved. Across all ${\binom{30}{8}}$ collections, the results show many collections solve no target, while a subset solves multiple targets (up to ${5}$), with ${360}$ collections achieving this maximum; the study also identifies ${9}$ new minimum universal sets of ${12}$ cubes and conjectures a complete structural description for all such sets, revealing a rich symmetry under ${S_6}$. The combination of graph-theoretic modeling and algorithmic enumeration provides a comprehensive map of which eight-cube collections can realize which targets and how these properties scale as the pool of cubes grows. These insights advance understanding of MacMahon-based puzzles and offer computational tools and structural conjectures relevant to universal-set questions in colored-cube puzzles.
Abstract
The 30 MacMahon colored cubes have each face painted with one of six colors and every color appears on at least one face. One puzzle involving these cubes is to create a $2\times2\times2$ model with eight distinct MacMahon cubes to recreate a larger version with the external coloring of a specified target cube, also a MacMahon cube, and touching interior faces are the same color. J.H. Conway is credited with arranging the cubes in a $6\times6$ tableau that gives a solution to this puzzle. In fact, the particular set of eight cubes that solves this puzzle can be arranged in exactly \textit{two} distinct ways to solve the puzzle. We study a less restrictive puzzle without requiring interior face matching. We describe solutions to the $2\times2\times2$ puzzle and the number of distinct solutions attainable for a collection of eight cubes. Additionally, given a collection of eight MacMahon cubes, we study the number of target cubes that can be built in a $2\times2\times2$ model. We calculate the distribution of the number of cubes that can be built over all collections of eight cubes (the maximum number is five) and provide a complete characterization of the collections that can build five distinct cubes. Furthermore, we identify nine new sets of twelve cubes, called Minimum Universal sets, from which all 30 cubes can be built.
